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How to play Clair Obscurdle: the complete guide
Five puzzles a day, an endless free mode and no account to create. Here is how Clair Obscurdle works, from the first name you type to the grid you share.
Published · 6 min read
The idea: one puzzle per mode, every day
Every day, each of the five modes hides one answer taken from Clair Obscur: Expedition 33: a character, a line of dialogue, a weapon or an enemy. Every player gets the same answer on the same date, and it changes at midnight according to your own device's clock. A player in New York therefore moves on to the next puzzle five hours after a player in London.
The large red number painted at the top of each daily game is the day number. It counts the days since the game's release on 24 April 2025, and it is also the number printed in your share text, so two friends comparing results know they are talking about the same puzzle.
There is nothing to install and no account to create. Your progress is saved in your browser, on your device.
The five modes at a glance
| Mode | What you are looking for | What helps you | Possible answers |
|---|---|---|---|
| Classic | A character (heroes, NPCs, bosses), mobs excluded | Six coloured clues on every guess | 91 |
| Complete | A character from the whole roster, mobs included | The same six clues | 123 |
| Quote | The speaker of a line from the game | Category, role, then zone, revealed after 2, 4 and 6 misses | 76 lines |
| Weapons | The name of a playable weapon | The weapon's picture and its owner, shown in the suggestions | 107 |
| Mob | The name of an enemy | Its portrait and the "Boss" tag in the suggestions | 149 |
If you are new to the site, start with Classic: its clues teach you the roster one guess at a time. Complete adds the game's 32 mobs, which makes every clue less decisive. Quote, Weapons and Mob rely more on your memory of the game than on deduction.
A game, step by step
- Open a mode. You always land on the Daily game; the Free tab sits right next to it.
- Type a few letters. The search ignores accents ("pelerin" finds Pèlerin) and matches anywhere in a name, so "patate" brings up every Sakapatate.
- Pick a name from the list. It shows up to eight suggestions, starting with the names that begin with what you typed. Arrow keys move the highlight, Enter confirms, Escape clears the field.
- Read the game's answer (see below), then try another name. Names you have already played disappear from the list.
- Keep going until you find it. Guesses are unlimited: you cannot lose a game, only win it in more or fewer tries.
Names are accepted in both languages, whatever the interface language. On the English site, typing "Peintresse" finds The Paintress, and "Maître des lampes" finds the Lampmaster.
Each mode dresses its suggestions slightly differently. In Classic and Complete, they show the character's portrait with their category and role. In Weapons, each name is followed by its owner ("Weapon of Lune"). In Mob, bosses carry a "Boss" tag. Those last two modes deliberately show no thumbnails: otherwise you could simply match the day's picture against the miniatures in the list.
Reading the clues
Classic and Complete
Each guess adds a row to the grid, with six cells: Category, Role, Gender, Affiliation, Combat and Zone. A green cell means the clue matches the answer exactly; a red one means it does not. Orange only exists for Affiliation and Combat, which are lists: it tells you that at least one value is shared, but the two lists are not identical.
So that you never have to rely on colour alone, an exact cell also carries a ✓ in its corner and a partial cell a ◐. Above the grid, the "Last try" line sums up how many of the six clues are exact. The "?" button next to the tabs brings back the legend.
Zone means the place where the character first appears, not where you meet them most often. To get the most out of every column, read the guide on reading the clues in Classic mode.
Quote
Here, a wrong guess colours nothing: each row simply reminds you of the category and role of the character you suggested. The progressive clues do the guiding. The speaker's category appears after 2 misses, their role after 4 and their zone after 6.
Weapons and Mob
The answer is right or wrong, nothing in between. Everything happens in the picture: the weapon's silhouette, or the enemy's portrait as the game shows it in its battle timeline. One detail helps in Mob: the picture of a chromatic variant keeps cycling through colours.
Daily or free?
The daily game is the one that counts: the same answer for everyone, plus stats and sharing. Free mode draws a random answer and lets you play again as often as you like, using the "New character" button (or new quote, weapon, enemy) that appears once you have found the answer.
Free mode never draws the day's answer, so practice can never spoil the daily puzzle or give it away. It also avoids serving the same target twice in a row. Free wins do not count towards your stats, and your daily game stays saved: switch back to the Daily tab and your guesses are still there.
Playing a handful of free games in a row is the quickest way to learn the roster, especially in Complete, where many mobs look alike.
Streaks, best and wins
Under the header of every daily game sit three counters: Streak, Best and Wins. A daily win adds 1 to your streak if you also won the day before in that mode; otherwise the streak starts again at 1. Best keeps your longest streak, and Wins counts all your daily successes.
Each mode keeps its own counters, so you can be thirty days into a Classic streak and two days into a Weapons one. These figures are stored in your browser only. Another device or another browser starts from zero, a private window forgets them when you close it, and clearing the site's data wipes them.
The day's game is saved in the same place: reload the page or close the tab, and your guesses will be waiting when you come back.
Sharing your result
After a daily win, the Share button copies a short text to your clipboard: the day number, the mode, your number of tries and an emoji grid. In Classic and Complete, each guess becomes a line of six squares in clue order (🟩 exact, 🟧 partial, 🟥 wrong), from your first guess to your last. In the three other modes, the grid lines up one 🟥 per miss, nine at most, followed by a 🟩.
Nothing in that text gives the answer away, so you can paste it into a group chat without spoiling anyone's puzzle. A three-guess win in Classic, for example, gives three lines of six squares, the last one entirely green.
The countdown and "Yesterday was…"
Once you have solved the daily puzzle, the victory panel shows the time left until midnight. If you leave the page open on that screen, it reloads by itself when the day changes and shows the new puzzle.
Under the daily games of Classic, Complete, Weapons and Mob, a "Yesterday was…" line gives the previous day's answer. Handy when you never got round to finishing a puzzle. Quote mode does not show it.
French or English
The FR/EN switch changes the language of the interface, the clue values, the names on screen and the lines in Quote mode. The daily puzzle stays the same, and so does your progress, which is tied to the date rather than the language. Your choice is remembered for your next visits thanks to a cookie described in the privacy policy.
Where to go next
Once the rules are second nature, two guides will help you get there in fewer tries: the best first guess, computed against every possible answer, and how to read the clues in Classic mode. For practical questions (reset time, data, privacy), the FAQ covers the essentials.


