Expedition archives
The Clair Obscurdle codex
Every character, weapon and enemy the game can ask you to guess, with their clues and their official names in English and French.
- 123charactersCharacter CodexAll the Clair Obscur: Expedition 33 characters, bosses and Nevrons in Clair Obscurdle, with the six clues the Classic grid compares and their French names.Browse
- 107weaponsWeapon CodexEvery weapon in Clair Obscurdle's Weapons mode, sorted by owner, with official English and French names and the naming patterns that give each owner away.Browse
- 149enemiesEnemy CodexThe full Clair Obscur: Expedition 33 bestiary used by Clair Obscurdle's Enemy mode: Nevrons, bosses and chromatic variants, in English and French.Browse
What the codex contains
The codex brings together the complete answer lists of the daily game: the 123 characters of Classic and Complete modes, the 107 weapons of Weapons mode and the 149 enemies of Enemy mode. Each entry gives the information the game uses as clues, along with the official names in both languages, as they appear in the game's localisation.
It is a revision tool, not a cheat sheet: it never tells you today's answer. Use it to learn the roster between games, to check afterwards why a cell was orange, or to find the French name of a Nevron you know from the English version.
Where the data comes from
The names, the weapon list, the enemy portraits and the quotes were extracted directly from the game's own files: localisation tables and interface icons. They were then cross-checked against the community wikis. The last full check against the game files was carried out on 20 June 2026.
The six Classic-mode clues (category, role, gender, affiliation, combat style and zone of first appearance), on the other hand, are a classification made by hand for this site. The game does not sort its characters into these boxes: it is editorial work, done carefully but inevitably debatable at the margins. The bosses added by the free "Thank You" update are still thinly documented, so their attributes are a best effort. If you spot a mistake, the Contact page is there for that.
Why there are no weapon or enemy pictures
Weapons and Enemy modes are entirely about recognising a picture. Showing every weapon icon or enemy portrait here next to its name would turn the codex into an answer key. Those two lists therefore give names, owners or boss status, but no pictures. Character portraits are shown, because Classic mode does not use them as a clue.