Clair Obscurdle — Enemy Mode

The canvas is taking shape…

Mode guide

How to play Enemy mode

Enemy mode shows the portrait of an enemy from Clair Obscur: Expedition 33 and asks for its name. These are the portraits the game uses in the turn-order timeline, on the left of the screen during battles: silhouettes you have watched scroll past dozens of times over the adventure. The pool holds 139 entries: Nevrons, bosses, a few more unexpected opponents and 45 chromatic variants.

Playing a round

  1. Look at the framed portrait in the middle of the page.
  2. Type the name of the enemy you recognise. Suggestions show no picture, so that recognition stays at the heart of the game, but they flag bosses with a “Boss” tag.
  3. Each guess appears with its portrait and a ✓ or ✕ mark.
  4. Keep going until you find it; guesses are unlimited. The victory panel then shows the enemy's name and, where relevant, its boss status.

Clues worth using

This mode has no clue grid: everything rests on the portrait and on your knowledge of the bestiary.

  • Shifting colours. On this site, chromatic variants are displayed with a colour cycle that keeps changing the portrait's hue. If today's picture changes colour, look among the names starting with “Chromatic”.
  • The Boss tag. It shows in the suggestions and under each guess: 82 of the 139 entries are bosses, chromatic variants included. If you remember fighting this enemy as a boss, keep to the suggestions that carry the tag.
  • Look-alike families. Several enemies share a name and a silhouette: the Évêque and its elemental variants, the Sakapatates, the Chevalières, the Cultists and the Masks. Spot the family first, then the detail that sets each member apart.
  • Names in both languages. You can type the English or the French name: Abbest or Mitrien, Jar or Amphorien, Luster or Lustrion.

An example

Today's portrait shows a tall headdress engraved with symbols, sitting on a long robe: the Évêque silhouette. Now for the variant. Red flames point to the Flame Évêque, icicles to the Frost Évêque, golden lightning to the Thunder Évêque, while moss and a blue spear mark the original Évêque. The Boss tag will not help here, as the whole family carries it. And if the portrait keeps changing colour, it is the Chromatic Évêque.

How the enemy of the day is picked

The draw is the same for everyone, computed from the day number (counted from the game's release on 24 April 2025) with an offset specific to Enemy mode. Once drawn, an enemy cannot come back within the next seven days, and the answer changes at midnight, your device's local time. Yesterday's answer is shown below the game.

Limitations

The pool covers the enemies fought in the game that have a battle portrait, under the name the game gives them. The Gestral merchants, who all share the same portrait under some twenty different names, are left out. A few entries differ mostly by their colours, and two of them share the English name Lumière Citizen (the French version tells the Habitant and the Habitante de Lumière apart). When in doubt, the Boss tag and the chromatic colour cycle remain your best landmarks.

Going further

Frequently asked questions

Where do the portraits come from?
They are the portraits the game shows in the turn-order timeline during battles, extracted directly from its files.
Why do some pictures change colour?
That is how this site marks chromatic variants: a hue cycle sets them apart from their base version.
What does the “Boss” tag mean?
That the enemy is classed as a boss in the game's data. This applies to 82 of the 139 entries, chromatic variants included.
Why do the suggestions have no thumbnails?
Because the portrait is the puzzle: with thumbnails, you could compare pictures instead of recognising the enemy.
How is it different from Complete mode?
Complete mode is played with the clue grid on the character roster. Enemy mode shows a portrait and also covers enemies that are not in that roster, such as the Évêque's elemental variants.